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d.o.g.

 

 

 

 

 

 

D.O.G. builds on the ‘Closer to nature system’ and is designed to change the emotional state of the user and the attitude toward an animal that is not physically present. By adding this bonding experience the project aims to reduce the feeling of loneliness many of the elderly with dementia experience in their closed living environment. This is in addition to the goal of the ‘Closer to nature system’ which aims to increase the quality of life by means of offering a connection to nature and animals that is normally not available to the elderly due to their condition which causes them to lose their ability to care for their animals by themselves. The chosen animal for the system is a dog, in the outside environment, because dogs are one of the most common pets in Dutch households and many dog owners experience an intense emotional connection to their dogs. Many of the elderly also remember this connection and the feeling that comes with it.

OVERVIEW

Grade:

9

 

Client:

Closer to nature project

 

Course:

Embodying intelligent behavior

 

Coach: 

Emilia Barakova (TU/e)

 

Competences:

Technology & realization, Math, data & computing, Design & research processes, Communication & collaboration

 

Key learning points:

Integration vision in initially non-fitting project, artificial intelligence, learning algorithms, object oriented programming (processing) with multiple computers, creating empathy

 

Deliverables:

Report

Appendix code

 

Timeframe:

April 2017-June 2017