Michelle van Lieshout

interaction | experience design engineer

Hi! I am Michelle

 

a creative, social, enthusiastic interaction and experience design engineer, with a passion for design focused on enjoyment

through play, games and learning.

Imagination

inspire

Who am I?

 

I  am a self-directed learner who has the willingness and ability to learn continuously. I am an optimistic, ambitious and very pro-active person with a strong empathy towards people. Paired with dedication it makes me a good mediator and pragmatic designer; using what is needed for the context, combining methods and approaches. Additionally I have a hands-on, pro-active attitude and my expertise areas within the field of design are ‘Technology and Realization’, ‘Creativity and Aesthetics’, ‘User and Society’ and 'Play, Games and Learning'.

 

Why designing for games, play and learning?

 

Due to continuous innovation everything is happening more efficiently. Nevertheless people are and feel busier than ever. I reckon we should not always solely design for more efficiency. Instead I aim to empower people in using their imagination and encourage people to live life to the fullest; increasing enjoyment, inspiration and wonder.

 

My Favourite projects

Game design

Programming

a physical prototype

cognitive psychology

Active design elements

social design elements

Education

and learning

Curiosity and

experimenting

immersive experiences

creativity and

aesthetics

persuasive design

Enjoyment

and fun

experience design

Social innovation

delivering

high quality

playful design

design INTERESTs

 

 

 

 

 

 

I like doing user (market) research, creating a visual design or style and I like the technology side of design. May it be design activities revolving around users, making and crafting, programming algorithms, programming with databases, or well.... programming in general: I am your go-to designer.

 

Most of all I like that there is a lot of diversity in what I (can) do. And even though I aim to design for playful learning (often through active and social design), I also showcase within my projects that I can apply those playful elements to improve a design which is not primarily focused on learning or play; for example the D.O.G. project.

 

others about Michelle

 

 

 

 

 

 

“Working with Michelle has been a pleasant journey. She is very independent, but absolutely listens to advise and ideas from others. She carefully judges the critiques and picks out what she needs to grow. She also can stand for her own ideas strongly which shows a group where she wants to go.”

 

Ilone Bloemen,

Company coach Bruns bv, M2.2

 

“You are a very enthusiastic, positive and energetic spirit; which is visible in everything you do. You put a lot of effort in reaching your goals, no matter what it takes.”

 

Meerthe Heuvelings,

TU/e coach, B2.2

 

“To get the project in the right direction Michelle understood to keep her vision in mind and get the result she wanted. (..) She would be within 10% of the best interns. Based on the skills to take full responsibility to the project and also be able to make the right decisions when needed.”

 

Erik Groot,

Company coach B.engineering, M2.2

 

“You have impressively demonstrated that you are capable of managing a complex design process involving many stakeholders. You combine design skills with a talent for getting people to buy into your design (process). You are not a person to take no for an answer if you are certain that the answer should really be yes. You did very well these semesters. (...) To come to a conclusion, we are impressed by the quality of your design work (as well as the sheer amount of it) and are confident that you’ll be a force to be reckoned with in the office where you’ll work."

 

Dr. ir. Joep Frens,

Assistant Professor

Designing Quality in Interaction Group

 

Skills

 

 

 

 

 

 

experienced

 

Experienced prototyper and visual designer using both: digital tools such as Arduino, Processing, HTML and PHP, Adobe illustrator and Adobe InDesign as well as physical tools such as foam modelling and sketching.

 

Flexible and versatile

 

Able to excel in a variety of fields and mediums due to the willingness and ability to learn quickly and continuously developed through studying in a program with focus on competency-based and self-directed learning.

 

strong knowledge

 

Strong knowledge about all steps in the iterative design process, theories about fun, flow, game and play mechanics and cognitive psychology (Thinking and deciding).

 

Highly proficient

 

Highly proficient in concept development and user research- involvement using methods such as

co-creation, the Disney-loop and focus groups.

 

experience

 

 

 

 

 

Relevant work experience

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  • Read more

    By means of this traineeship I am broadening my skills by becoming an IT specialist and eventually shaping company structures at their core; improving company processes.

     

    The combination of this traineeship with my background as an industrial designer, in my opinion, creates challenging career opportunities and variety within projects; it makes me an asset to any company.

     

     

SAP consultant

Traineeship

 

iTrainee, Den Bosch

May 2021 - Now

  • Read more

    Assessing the assignments of students in the course “Design for Games and Play (II); learning and persuasion in games”.

     

    Guiding and mentoring multidisciplinary student teams in the course “Design for Games and Play (III)”.  - This course teaches the use of mechanisms of play for (social) experiences which are not only fun, but can also, amongst others, be used to learn, regulate, rehearse, or involve.

     

    Being responsible for giving feedback and asking questions to guide students taking part in the course about the design of a physical playful object or game and assessing the quality of the students’ work. Additionally helping the groups with picking the appropriate technology and getting their designs to work technically in one to one group sessions.

Teaching assistant

Design for games and play

 

Eindhoven University of Technology

January 2017 - July 2019

  • Read more

    The goal of Secret Challenge | THE MUSEUM is to attract young adults to (art) museums. Where an art museum visit now offers an individual and passive experience, the concept changes a museum visit to a social, unique and active experience. This kind of experience fits better to the demand of the target group. »»» Read about the project in the projects section.

     

    The concept is developed in cooperation with Bruns bv and B.engineering and was discussed with Rijksmuseum and Van Abbemuseum. Eventually it was tested at Van Abbemuseum, where one of the art transport cases was exhibited for 3 weeks.

Graduation project

Secret Challenge | THE MUSEUM

 

Bruns Bergeijk, B.engineering Bergeijk

June 2018 - March 2019

  • Read more

    * Helping organize and host premieres, theatre ‘assembly’ weeks and repetitions for traveling musicals

    * Coordinating communications between theatres and actors backstage

    * Organizing an online talent competition for the shows of Karin Bloemen

    * Posting on social media

    * Taking photographs at events and editing vlogs

    * Building a network in this field where networking and connections are crucial

     

    »»» Find out more about why I did this internship and see some photos.

Theatre production intern

 

De Graaf & Cornelissen, Utrecht

August 2017 - February 2018

education

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Master Industrial design

Master of Science

 

Eindhoven University of Technology

September 2016 - March 2019

  • Read more

    Within my study, Industrial Design, I have mastered all essential steps of the (iterative) design process. From defining a design opportunity to finalizing and testing a product/experience.

     

    My expertise areas within the field of design are ‘Technology and Realization’, ‘Creativity and Aesthetics’, ‘User and Society’ and 'Play, Games and Learning'.

Bachelor Industrial design

Bachelor of Science

 

Eindhoven University of Technology

September 2013 - July 2016

Carnegie MEllon university

Minor at the school of design

 

United States, Pittsburgh

August 2015 - February 2016

  • Read more

    Environments design | Product design | Photo narrative | How things work?

     

    * User experience design focused on integrating the physical and digital

    * Making a massive amount of physical prototypes using different types of foam and clay

    * 3D modeling using solidWorks

    * Making a book; learing about picking the right fonts, photography and placing

    * Taking apart electrical objects such as a mixer and learning about the parts and inner workings

VWO sg. Were Di

 

Valkenswaard

September 2008 - July 2013

extra curricular

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    6 week volunteer job in a small town in Colombia where I taught English to the locals and followed Spanish classes. I coordinated events, the class planning/current volunteers and the recruitment of new volunteers.

Volunteer coordinator

and English teacher

 

New Western - Acacías, Meta, Colombia

August 2019 - October 2019

Bootcamps, makathons

and studytrips

 

Designing, prototyping and programming in multidisciplinary or multicultural teams often in collaboration with a company.

 

Personal favorites

  • Read more

    45 hour bootcamp designing and prototyping a lumiere that uses bendable OLED technology for Philips Lighting in form of a contest. Exercising designing, modelling, prototyping and presenting a modular lumiere with very technology-specific client constraints in a team. The concept won first prize, and Philips did a patent investigation into some of the elements of the design.

Philips C  - Modular bendable OLED lumiere

  • Read more

    Designing and prototyping this project in a multidisciplinary and multicultural team. HinkyPunk is a non-human presence that supports elderly in their daily rhythm.

     

    The system embodies the lighting in the house (using Phillips HUE) and allows the user to interact with this almost animal presence in various ways. The system mimics real animal behaviour (including breathing, emotions and moving) and stimulates certain activities such as taking medicine.  Future lighting design in Collaboration with Taiwan Tech and BENQ (2015).

     

    »»»Watch this video of the national newscast in Taiwan discussing the project.

Hinkypunk - Elderly supporting light system

  • Read more

    24 hour makathon where robots were built from scratch by 15 multidiciplinary teams. The robots were put up against each other in multiple battle rounds with different goals.

     

    I was responsible for the programming of the robot and contributed to ideation on how to overcome the various challenges. (21 April 2017)

     

    »»» watch video

Robowars  - Building a robot

  • Read more

    CO-designing various concepts with different approaches, using re-framing and creative thinking. Some concepts were developed further by the company.

Day-design cases

 

Various companies

Such as Efteling, Nedap and 31 Volts

September 2013 - March 2018

  • Read more

    One year taking part as secretary and one year as general member.

    * Responsible for acquisition of experts and professionals

    * Planning and facilitating various educational events and workshops as well as presenting within the workshops

    * Taking minutes and motivating committee members.

Educational committee

 

Study association industrial design

September 2013 - July 2014

  • Read more

    UNiD magazine is a semi-professional magazine about design and student life in Eindhoven. I proposed and wrote articles, including extensive interviews with companies and interesting designers, as well as opinionated or research pieces about design.

UNid magazine writer

 

Study association industrial design

February 2014 - July 2014

  • Read more

    Organizing the study-specific part of the introduction for over 200 new industrial design students. Among others responsible for the business case the students get at the first day of the introduction and making the intro week booklets all the students got. Despite the setback of horrible weather we were able to organize a fun week filled with fast thought-off back-up activities.

introduction committee

 

Study association industrial design

February 2014 - October 2014

  • Read more

    In cooperation with S.O.S. street children high school students, chosen based on motivation, would visit Romania to help street children. In Romania we visited the ‘houses’ of the children, we worked for a week at the drop-by center that ensured a daily meal and help with homework, and organized a fun camp for the children; to take them away from their daily sorrows. Money was raised to both- organize the camp and to send the children to school or help with better living conditions. With the group we organized many activities to raise these funds.

     

    I presented at a rotary club and raised over 4.200 euro with an sponsored run I organized and coordinated at an elementary school.

Volunteer to help street

children in Romania

 

S.O.S. straatkinderen and sg. Were Di

November 2011 - September 2012

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    Guiding a group of children and ensuring a safe and fun course of the week. During the activity week, children enjoy themselves in a creative and sporty way with things such as building a hut, treasure hunts, bicycle tours, excursions and music.

Doe week guide

 

Activity week Dommelen

2011 and 2012

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    * Party and activity committee

    Organizing and setting up the school parties and bar, working behind the bar, helping out with setting up events and parent-teacher conferences.

     

    * yearbook committee

    Responsible for the design of the photo pages. I scrapbooked the photo pages to get a real old-school feel.

     

    * Gala and exam-stunt committee

    Organizing large scale events that need to follow many rules and involve a lot of communication between the student body and school direction. These committees were overseen by teachers.

     

    * song festival orchestra

    Playing first and second clarinet in a 50-person orchestra accompanying the various amateur singers of the school in a yearly, accomplished song contest.

     

    * Musical ensemble and orchestra

    Participating in the celebrated performances of the musical ‘Little shop of Horrors’ (ensemble) and ‘Fame’ (clarinet).

Activities and committees

High school

 

Party and activity committee, Yearbook committee, Gala and exam-stunt committee, Song festival orchestra, Musical ensemble

and orchestra

 

Scholengemeenschap Were Di, Valkenswaard

2008 - 2013

  • Read more

    At the demonstration day of the university showcasing my graduation project – which is described under ‘projects’ -  “Secret Challenge | the museum” was cast to participate as project at “Night of the Nerds”, a part of the “Dutch Technology Week”.

     

    This is an event showcasing new developments in the world of innovation, technique and creativity with over 5.000 visitors and mostly aimed at 14 to 19 year old’s.

Night of the nerds 2019

 

Secret Challenge | the museum

Graduation project

exhibitions

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    Developed in collaboration with Ikea and IDEO, is an interactive learning platform for healthy and sustainable food education. The project aims at addressing the societal challenge of obesity by stimulating children to enjoy cooking and appreciating food.

     

    A kitchen was developed that can track what you are cooking with or using within the kitchen. We, together with children, designed games that combined school subjects such as geography, math and cultural studies with cooking and learning about food. Enabling schools to use the kitchen and cooking within their normal lesson plans.

     

    I programmed a demonstration of the game working with origin of the ingredients: countries (topography), measuring and  calculating within a recipe (math) and cultural awareness by means of a movie and questions about the ingredients/ dish/ origin country.

Milan world expo 2015

 

Cookery kids (2013)

Part of KEA Concept Kitchen 2025

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    Translating part of the Frogger framework into an interaction design exhibition (team). The translation allowed for different interaction than people initially expected. With as exhibition goal to open conversation about the design of interaction.

     

    I designed one of the exhibited objects in a smaller team, the object is a closet that opens another door than expected, mechanically. Linking to the ‘place’ aspect in the Frogger framework.

Dutch design week 2014

 

Please DO touch

Exhibition by s.v.i.d. Lucid

Dragoon

active game design | unity | arduino

Like what you see?

 

please contact me at

m.p.c.v.lieshout@hotmail.com

or find me on linkdIn!

august 2, 1995

Eindhoven

Nederland

m.p.c.v.lieshout

@hotmail.com

+31627298173

Nationality

Dutch

Drivers licence

AM, B

Personal details

ME

Others

about me

SKills

experience

projects