dragoon
“Dragoon” is mostly designed to surpass time. It involves jumping on a trampoline to keep a dragon in the air. The dragon has to survive all kinds of obstacles and follows a storyline. A second player pumps water in order to help the dragon stay above the increasing water level. This is a social teamwork and workout game.
Dragoon” is the result of ‘Design for games and play I’, which is part of a set of courses aimed at learning about game design by designing and programming games (team) to engage and entertain people using theories (e.g. Flow, MDA, game feel, cognition). During this course I was responsible for part of the theoretical design of the game, the visuals and parts of the programming.
Want to know about all aspects of the game and read the various analyses? Read the report.
Game play
Possible situation during the game
Possible situation during the game
Future development of the game: Bonus level design.
Future development of the game: Recognizable elements of the lost world.
OVERVIEW
Grade:
9
Course:
Design for games & play I
Coach:
Erik van der Spek (TU/e)
Competences:
Creativity & aesthetics, Technology & realization, Design & research processes, Communication & collaboration
Key learning points:
Game design, gamification, multi-disciplinary teamwork, game analyses
Deliverables:
Timeframe:
September 2016 – November 2016