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Down from Yeshbad

 

 

 

 

 

 

Down from Yeshbad is a computer game aimed at motivating possible new students to choose Industrial Design at the TU/e as their study. But Industrial Design should also fit their personality and learning style. Therefore the game should teach potential students about the different competences, the activities at the TU/e and self-directed learning. The player is stuck in a Lucid dream (-after the study association: s.v.i.d. lucid) and has the goal to wake up.

 

The game enables a player to collect various items (explore the story world), build a tool (using Arduino and circuit building in real life, which input is connected to the game) and break into a tower to get to the alarm (shown in the introductory video) and wake up. In the game the collection of information and the activities are very similar to a design process, involving the different industrial design competences. This relation is shown to the player during the reflection phase at the end of the game.

 

is the result of ‘Design for games and play I’, which is part of a set of courses aimed at learning about game design by designing and programming games (team) to engage and entertain people using theories (e.g. Flow, MDA, game feel, cognition). I was in charge of the theoretical design of the game, the programming of the Arduino and the visual style and the movies.

OVERVIEW

Grade:

9

 

Course:

Design for games & play II

 

Coach: 

Erik van der Spek (TU/e)

 

Video (last video in game: reflection part):

https://vimeo.com/311747676

 

Competences:

Creativity & aesthetics, Technology & realization, User & society, Design & research processes, Communication & collaboration

 

Key learning points:

Persuasive theories, gamification, multi-disciplinary teamwork, visual design

 

Deliverables:

Report

Game analyses

 

Timeframe:

November 2016 – January 2017