hinkypunk
HinkyPunk is a non-human presence that supports elderly in their daily rhythm. It was designed to enable elderly to stay home longer before needing a care-home. The system embodies the lighting in the house (using Phillips HUE) and allows the user to interact with this almost animal presence in various ways, the light is mimicking real animal behaviour (including breathing, emotions and moving) and stimulates certain activities such as taking medicine. The light animal can throw tempers when it 'feels' neglected and can be interacted with (through a leap motion sensor); calling it to you, sending it away, caressing, tapping as signal of 'good boy'. This project is part of the week-long Future lighting design workshop in Collaboration with Taiwan Tech and BENQ.
The project was carried out in a multi-cultural team in Taiwan. I was part of the concept design team and responsible for the programming of the fully working prototype.
Interacting with Hinkypunk.
Interaction scenario
The lamps that are part of the prototype
The lamps that are part of the prototype
The lamp build around a leap motion, used to interact with the prototype.
HinkyPunk logo and demo set-up
OVERVIEW
Grade:
-
Client:
BENQ Taiwan
Video (national newscast Taiwan):
Course:
Future light workshop
Coach:
Mathias Funk (TU/e)
Taiwan Tech
Competences:
Communication & collaboration, Technology and realization, Design & research processes, Math, data & computing
Key learning points:
Teamwork in multi-cultural team, programming a complex system using Processing, Arduino, Philips Hue and Leap Motion, cultural differences, fast iterative design process
Deliverables:
Timeframe:
July 2015