StepOn 3.0
StepOn 3.0 | splitting a goal into defined steps - level 1
StepOn 3.0 | splitting a goal into defined steps, colours helping with 'kind of' step
StepOn 3.0 | splitting a goal into defined steps - level 1
StepOn 3.0 | splitting a goal into semi-defined steps - level 2
StepOn 3.0 | splitting a goal group goal into semi-defined steps - level 2
StepOn 3.0 | saving the goal and steps to student profile
StepOn 3.0 | progress overview student
StepOn 3.0 | recording individual video reflection on goal and steps
StepOn 3.0 | guided reflection by means of questions
StepOn 3.0 | recording a group video reflection on goal and steps
StepOn 3.0 | getting feedback and earning rewards
StepOn 3.0 | contributing to the class puzzle (with earned pieces) to get a reward
StepOn 3.0 | various different steps
StepOn 2.0 | goal of one of the students, divided into steps
StepOn 2.0 | Goal of one of the students, divided in steps that do not follow up
StepOn 2.0 | students rewarded for their efforts by earning flowers for their pots
StepOn 2.0 | class working on design project
StepOn 2.0 | class working on design project
StepOn 2.0 | class working on design project
StepOn 2.0 | Group video reflecting on goal and steps during design project
StepOn 2.0 | design projects presentation
StepOn 2.0 | design project presentation
StepOn | design exploration
StepOn | design exploration connecting goals
StepOn | design exploration
StepOn | design exploration
StepOn | design exploration
StepOn logo
Stepon
StepOn 3.0 is a hybrid tool that supports reflection and meta cognitive strategies for children aged 10-12. By dividing a goal into smaller steps, what to reflect upon becomes very specific. Paired with personal selected questions this leads to more depth in reflections. While dividing the steps helps children to learn about their learning.
Please watch this video explaining and demonstrating StepOn 3.0.
Reflection is becoming more and more important due to educational changes. Metacognition is crucial for learning; students who understand what they know and how they learn do better academically than students who do not. Metacognitive strategies do not come naturally but need to be taught. During this (research) project I formed design criteria for a tool to support reflection and the development of metacognitive strategies by means of designing and testing a tool to support such strategies. The Initial design criteria for this new tool, used to test the criteria, were set based on related work and expert input. For this project I wrote a paper where I presented a hybrid of a tangible and digital reflection tool that supports acquiring metacognitive skills and depth in reflection, StepOn.
Find out more about the StepOn research
StepOn consists of a tangible tool that supports children aged (11-12) in planning out how to achieve their goal. And a digital environment where children record their reflections through video fragments in which they either reflect individually or have a group reflection, both based on personally picked questions by the teacher. They asses their work attitude and the quality of the reflection they delivered and are given constructive feedback on this by the teacher. By dividing and achieving the goal in steps children train actively and deliberately using metacognitive strategies.
The paper presents four main contributions: (1) Lessons from the iterative design process and the evaluation of StepOn 2.0; (2) A new approach to reflection by combining it with actively teaching metacognitive strategies; (3) Findings from an evaluation in a group eight class; (4) Discussion of the design choices that facilitate and constrain the development of a tool to support in depth reflection and train metacognitive skills for a primary educational school in group 8.
In the paper I describe the iterative process of designing StepOn and the evaluation of one of its prototypes in a group 8 class. The evaluation consists of a qualitative study determining the main design needs for such tool (supporting the development of metacognitive strategies and achieving depth in reflections). Clarity, guidance, combining different ways of reflection, dispersion of levels and time are keywords. And video recording seems to be the best strategy for achieving qualitative reflections. Future work should include testing StepOn 3.0 and verifying the claims, regarding the design needs, which were made in a new situation.
OVERVIEW
Grade:
Good
Video (explaining StepOn 3.0):
Course:
Bachelor graduation project
Coach:
Tilde Bekker (TU/e)
Competences:
Math, data & computing, Design & research processes, Communication & collaboration, User & society, Creativity & aesthetics
Key learning points:
Research through design, collecting qualitative and quantitative data, data analyses, project organisation, theoretical background research, scientific writing, teaching
Deliverables:
Timeframe:
March 2015-July 2015