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BreakIn

 

 

 

 

This game was developed to get a better understanding of programming in Java, UML-diagrams and object based programming.

 

The game is based on a story: Your two best friends are kidnapped. The two friends and their dog are held in a compound and to save them you have to break through walls. The compound consists of three walls and a tower. One of the friends lost her shoe just behind the first wall of the compound. Your first goal is to break through that wall and there you’ll find the shoe. After you found the shoe there are some complications: The dog of the friends is held behind the second wall, because of the dogs need for food and water your time will be limited. When you saved the dog there is only one thing in between you and your friends. Well… maybe two, besides the third wall there are also enemies that will throw whatever they can find at you, influencing your visibilty. When you finally save your friends you can destroy the tower, as a bonus level.

OVERVIEW

Grade:

9

 

Course:

Program your breakout

 

Coach: 

Erik van der Spek (TU/e)

 

Competences:

Creativity & aesthetics, Technology & realization, Design & research processes, Communication & collaboration

Key learning points:

Game design, animating, Java, UML reading and designing, gamification, Teamwork

 

Deliverables:

Report

 

Timeframe:

February 2015 – April 201